Chunksmith
- ⬇ 259K downloads (as reported by Modrinth)
- ♥ 149 followers
- License: GNU General Public License v3.0 only
- Updated:
- Loaders: bukkit, fabric, folia, forge, neoforge, paper
Chunksmith
Pre-generate your world -- and see it.
Chunksmith generates chunks ahead of time so players never wait on worldgen. What makes it different
is that the same pass also builds the distant-horizon data for Distant Horizons or voxy. One run,
two results: a world that loads instantly, and a world you can see to the edge of.
Originally derived from Chunky by pop4959; developed
independently since. Everything Chunky did, Chunksmith still does.
Full documentation is on the wiki -- every
setting, every command, and walkthroughs for pregenerating, trimming, and getting multiplayer LOD
working.
Report a bug or ask a question
---
What Chunksmith adds
It builds your LOD data while it pregenerates
No second pass. No re-reading region files. No separate LOD pregen afterwards. Install Distant
Horizons or voxy, run a pregen, and the distant terrain is simply there.
It turns itself on. If a renderer is installed, LOD generation is on. There is no config key to
hunt for.
Already pregenerated? Run the same pregen again. Chunksmith builds LODs from the chunks it
already has -- it does not regenerate them, and it skips everything already done. Pregenerate today,
install a renderer next month, lose nothing.
Multiplayer LOD, with no companion mod. Players joining your server download the pregenerated LOD
data and see the whole world at distance without ever having walked it. The same jar is both halves --
server and client. The Paper/Spigot plugin serves it too, so a modded client against a plugin server
works.
LOD without the disk (4.4.0). /cs horizon <radius pregenerates normally inside the radius and,
past it, builds the LOD and throws the chunk away instead of saving it. A world that would have been
hundreds of gigabytes keeps only the area people actually play in, and the distant terrain still shows
-- in single-player and for every player who joins. Chunks a player goes near are always kept. Not
available with Moonrise; on Paper, the fully generated chunks are dropped but some partly generated
ones at the edges are still written.
It keeps generating while people are playing
Most pregenerators make you choose between speed and a playable server. Chunksmith measures what it
adds to tick time rather than steering on absolute tick time -- so a server already running hot for
its own reasons doesn't throttle Chunksmith to nothing for load it didn't cause.
Every online…
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