FastAsyncWorldEdit
- ⬇ 616.4K downloads (as reported by Modrinth)
- ♥ 608 followers
- License: GNU General Public License v3.0 only
- Updated:
- Loaders: bukkit, paper, purpur, spigot
FastAsyncWorldEdit
What is FAWE and why should I use it?
FAWE is designed for efficient world editing.
Simple to set up and use
Extremely configurable
Uses minimal CPU/Memory
Safe for many players to use
Insanely fast when using the slowest mode
FastAsyncWorldEdit is a fork of WorldEdit that has huge speed and memory improvements and considerably more features.
If you use other plugins that depend on WorldEdit, simply having FAWE installed will boost their performance.
Support
If you have any questions, or need help with something, please join our Discord server:
Downloads
Releases are available either on Modrinth or on CurseForge.
- Modrinth
- CurseForge
Experimental Builds
- Jenkins
Features
Over 200 Commands
Style and translate messages and commands
(No setup required) Clipboard web integration (Clipboard)
Unlimited //undo per world history, instant lookups/rollback, and cross-server clipboards
Advanced per-player limits (entity, tiles, memory, changes, iterations, regions, inventory)
Visualization, targeting modes/masks, and scroll actions
Adds lots of powerful new //brushes and //tools.
Adds a lot more mask functionality. (new mask syntax, patterns, expressions, source masks)
Adds a lot more pattern functionality. (a lot of new pattern syntax and patterns)
Adds edit transforms (apply transforms to a source, e.g., on //paste)
Adds support for new formats (e.g. Structure Blocks)
Instant copying of arbitrary size with //lazycopy
Auto repair partially corrupt schematic files
Biome mixing, in-game world painting, dynamic view distance, vanilla CUI, off-axis rotation, image importing, cave generation,
multi-clipboards, interactive messages, schematic visualization, lag prevention, persistent brushes, and A LOT MORE
Performance
There are several placement modes, each supporting higher throughput than the previous. All editing is processed
asynchronously, with
certain tasks being broken up on the main thread. The default mode is chunk placement.
Blocks (Bukkit-API) - Only used if chunk placement isn't supported. Still faster than any other plugin on Spigot.
Chunks (NMS) - Places entire chunk sections
World (CFI) - Used to generate new worlds/regions
Protection Plugins
The following plugins are supported with Bukkit:
WorldGuard
PlotSquared
Logging and Rollback
By default you can use //inspect and //history rollback to search…
Minecraft Plugins
Discover high-performance server plugins for Paper, Spigot, Purpur, Velocity, and Sponge. Stage plugins into organized server folders and export instantly.
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