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FastAsyncWorldEdit

FastAsyncWorldEdit

FastAsyncWorldEdit

What is FAWE and why should I use it?

FAWE is designed for efficient world editing.

Simple to set up and use

Extremely configurable

Uses minimal CPU/Memory

Safe for many players to use

Insanely fast when using the slowest mode

FastAsyncWorldEdit is a fork of WorldEdit that has huge speed and memory improvements and considerably more features.

If you use other plugins that depend on WorldEdit, simply having FAWE installed will boost their performance.

Support

If you have any questions, or need help with something, please join our Discord server:

Downloads

Releases are available either on Modrinth or on CurseForge.

- Modrinth

- CurseForge

Experimental Builds

- Jenkins

Features

Over 200 Commands

Style and translate messages and commands

(No setup required) Clipboard web integration (Clipboard)

Unlimited //undo per world history, instant lookups/rollback, and cross-server clipboards

Advanced per-player limits (entity, tiles, memory, changes, iterations, regions, inventory)

Visualization, targeting modes/masks, and scroll actions

Adds lots of powerful new //brushes and //tools.

Adds a lot more mask functionality. (new mask syntax, patterns, expressions, source masks)

Adds a lot more pattern functionality. (a lot of new pattern syntax and patterns)

Adds edit transforms (apply transforms to a source, e.g., on //paste)

Adds support for new formats (e.g. Structure Blocks)

Instant copying of arbitrary size with //lazycopy

Auto repair partially corrupt schematic files

Biome mixing, in-game world painting, dynamic view distance, vanilla CUI, off-axis rotation, image importing, cave generation,

multi-clipboards, interactive messages, schematic visualization, lag prevention, persistent brushes, and A LOT MORE

Performance

There are several placement modes, each supporting higher throughput than the previous. All editing is processed

asynchronously, with

certain tasks being broken up on the main thread. The default mode is chunk placement.

Blocks (Bukkit-API) - Only used if chunk placement isn't supported. Still faster than any other plugin on Spigot.

Chunks (NMS) - Places entire chunk sections

World (CFI) - Used to generate new worlds/regions

Protection Plugins

The following plugins are supported with Bukkit:

WorldGuard

PlotSquared

Logging and Rollback

By default you can use //inspect and //history rollback to search…

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