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Server Redirect

Server Redirect

Server Redirect

This mod provides a lightweight way for servers to transfer players to another server address, without the use of a proxy server.

Server Redirect supports Forge, Fabric, Bukkit/Spigot, SpongeVanilla/SpongeForge, Bungeecord/Waterfall and Velocity.

With Server Redirect, server admins can avoid mod incompatibility issues caused by proxy servers (Bungeecord, Waterfall, and Velocity).

In particular, this mod can be used in combination with Waterfall and Forge 1.13+ servers and clients to provide a way to transfer players between servers (currently, the 1.13+ Forge server needs to be "online" as they haven't included IP forwarding yet...).

This mod is optional, so it can be added to modpacks and players can still join servers without this mod. Likewise, servers with this mod can be joined by clients without this mod.

Commands

- /redirect <Target> <Server Address>: redirects the specified target player(s) to the specified address

- /fallback <Target> <Server Address>: sets the fallback server address for the specified target player(s)

- /ifplayercanredirect <Target> <Command...>: runs the specified command for each of the target player(s) that have Server Redirect

- /ifplayercannotredirect <Target> <Command...>: runs the specified command for each of the target player(s) that have not Server Redirect

The command source can be anything that can run a command, like a command block, a player, or console.

Replace /redirect with /fallback to have the specified target players connect to the specified server address when they get forcefully disconnected from the server.

The <Target> argument can be one of the following:

- Player Name/UUID: the specified player on the server

- Target Selector: a target selector. Target selectors are not available on Bungeecord and Velocity.

- r=N: all players within N blocks from the command sender, or from the overworld spawn if run by console. Plugin version only.

- s=<ServerName>: all players in the specified ServerName. Bungeecord and Velocity only.

- : all players on the server.

The <Command...> argument can contain the following placeholders:

- %PlayerName: this placeholder will be replaced with the player's name

- %PlayerId: this placeholder will be replaced with the player's UUID

NOTICE: /ifplayercanredirect and /ifplayercannotredirect will likely…

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