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Glimmer

Glimmer

Shader development is hard and takes a lot of time. If you enjoy my shaders, please consider supporting my work!

Glimmer

Glimmer is a Minecraft shaderpack designed to be simple and performant whilst maintaining a physically based and natural look.

Features

- 'Potato', 'Toaster', 'Integrated Graphics' and 'Dedicated Graphics' presets, designed to run on anything from your fridge to a NASA supercomputer.

- Colored block lighting!

- Distant Horizons & Voxy support!

- Colorwheel support

- 'Infinite Ocean', adding water stretching out of render distance.

- Complete LabPBR 1.3 compliance.

- Shadows, using either the shadow map or approximated from the lightmap.

- Screen space reflections and refractions.

- Procedural 2D clouds.

- Temporal filtering to reduce noise at low sample counts.

- Bloom

Compatibility

- OpenGL 4.3+ - macOS is not supported, nor is the Raspberry Pi. Most modern GPUs (integrated or dedicated) should work fine.

- Iris 1.6+, OptiFine is not supported.

Acknowledgements

- Andrew Hilmer, for his Shadertoy implementation of Sébastien Hillaire's 'A Scalable and Production Ready Sky and Atmosphere Rendering Technique'

- Belmu - Reference code for SSR

- Emin - Shadow bias calculation from Complementary

- NinjaMike - Directional lightmapping method

- sixthsurge - A decent amount of code reference from Photon

- Null - Help porting in the atmospheric scattering code

- As always, the members of the ShaderLABS Discord server who have helped me get this far learning how to do all this

- Many other people, there are links scattered throughout the code

Get in touch

If you have an issue with Glimmer or just want to chat, you can join my Discord server or find me in #jbritains-shaderpacks in the shaderLABS Discord server.

⬇ Download from Modrinth ↗ Interactive documentation, version files, screenshots and “Add to Collection” load with the CraftIndex app below.

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