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Snowimagined

Snowimagined

<img src="https://user-images.githubusercontent.com/46494907/203031082-358d5c60-a354-483a-94a3-44ae33409bfe.png" alt="Snowimaginedlogo" width="100" height="auto" /

<h1Snowimagined Shaders</h1

A Complementary Reimagined edit

Update: You can get this feature with our add-on called Euphoria Patches!

Get it here: https://modrinth.com/mod/euphoria-patches

To enable the feature go to: Shader Setting Euphoria Patches Setting World Seasons Winter

(Other seasons will come in a future update)

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What is Snowimagined Shaders?

Snowimagined Shaders, by SpacEagle17 and isuewo, is an edit of EminGT's Complementary Reimagined Shaders. It transforms your game into a beautiful winter wonderland. Click on "Gallery" at the top of the page to see screenshots.

Community

Join the Complementary Discord to get support and interact with the community!

Features

<details<summaryClick to Expand</summary

<p

Snow works on all blocks including block entities like chests or player heads and translucent blocks like stained glass or ice

Emission of emissive blocks is reduced if snow is on top

Transparency of translucent blocks is reduced when snow is on top

Snow doesn't generate if near a light source or if under blocks (it still generates below blocks like glass, unfortunately not fixable)

The resolution or noise size can be configured. Options are 16x, 32x, 64x and 128x. Default is 16x

An option to change the snow noise intensity exists which makes the noise more or less apparent

Snow has Integrated PBR properties, light can reflect on it

On the sides of mycelium, path and grass blocks snow is also with a gradient generated

The user can change the transparency of the snow in the settings

The melting radius around light sources can be changed

Snow desaturates the colors of the environment by a configurable amount

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⬇ Download from Modrinth ↗ Interactive documentation, version files, screenshots and “Add to Collection” load with the CraftIndex app below.

Minecraft Shaders

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