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Collective

Collective

<p align="center"<a href="https://serilum.com/" target="blank"<img src="https://cdn.serilum.com/description/header/header.png" alt="A Serilum Mod. Made with love. Lots of active mods for Fabric, Forge and Neo!"</a</p

<p align="center"<a href="https://curseforge.com/members/serilum/projects" target="blank"<img src="https://workflow.serilum.com/badges/svg/curseforge.svg" alt="CurseForge" width="200"</a <a href="https://modrinth.com/user/Serilum" target="blank"<img src="https://workflow.serilum.com/badges/svg/modrinth.svg" alt="Modrinth" width="200"</a <a href="https://patreon.com/serilum" target="blank"<img src="https://workflow.serilum.com/badges/svg/patreon.svg" alt="Patreon" width="200"</a <a href="https://youtube.com/@serilum" target="blank"<img src="https://workflow.serilum.com/badges/svg/youtube.svg" alt="YouTube" width="200"</a</p

<h2<img src="https://cdn.serilum.com/description/nameplate/about-the-mod.svg" alt="About the mod" width="838" height="64"</h2

<pCollective is a shared library mod with common code for all of Serilum's mods. </p

<pIt contains data and functions centralized in one place. Collective helps a great deal in maintaining all the Fabric, Forge and NeoForge mod loader versions.</p

<pHaving access to the library's code environment, creates possibilities for current and future project features. The updating process is also made easier when there's an improvement for a function that is relevant to many others. For example this means having to update one project, instead of six. This saves time and makes me a little happier.</p

<p&nbsp;<span<brFeatures:</span</p

<ul

<li<spanVariables for increased compatibility with other projects.<br</span</li

<li<spanLots of useful functions to prevent code duplication. <span<strong&sup1;</strong</span<br</span</li

<li<spanAn event to replace and resupply entities.<br</span</li

<li<spanContains the access transformers/wideners to use private fields.&nbsp;<span<strong&sup2;</strong</span<br</span</li

<li<spanNetworking code to send packets via the Common source set.<br</span</li

<liCentralized backwards compatibility for major version changes.</li

</ul

<p&nbsp;<span<brFor every dependent mod:</span</p

<ul

<li<spanManages its config file and in-game config menu. <span<strong&sup3;</strong</span<br</span</li

<li<spanAllows toggling its functionality, also when it's included in a…

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