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YUNG's API

YUNG's API

<p<img src="https://i.imgur.com/1SgmaLx.png" alt="" width="1344" height="416" /<br /<br /

<a title="Join the YUNG GANG on Discord!" href="https://discord.gg/rns3beq" target="blank" rel="noopener"<img src="https://tinyurl.com/yungsdiscordbadge2" alt="Join the YUNG GANG on Discord!" width="136" height="28" /</a&nbsp;<a title="Follow me on Twitter!" href="https://twitter.com/yungnickyoung" target="blank" rel="noopener"<img src="https://tinyurl.com/yungstwitterbadge3" alt="Follow me on Twitter!" width="76" height="27" /</a&nbsp;<a title="Subscribe to my YouTube!" href="https://www.youtube.com/yungnickyoung" target="blank" rel="noopener"<img src="https://tinyurl.com/yungsyoutubebadge" alt="Subscribe to my YouTube!" width="80" height="30" /</a&nbsp;<a title="Support me on Patreon!" href="https://patreon.com/yungnickyoung" target="blank" rel="noopener"<img src="https://tinyurl.com/yungspatreonbadge" alt="Support me on Patreon!" width="138" height="28" /</a</p

<pThis is a library mod for YUNG's mods.</p

<p<bFor all my mod devs out there - </bThis provides a lot of useful stuff, especially if you're a worldgen modder!</p

<pThe API includes the following:</p

<ul

<liAutoRegistration system (1.18+ only). Register any field with only a simple annotation, regardless of mod loader!</li

<liCustom reimplementation of Jigsaw Manager with improved performance and custom pool element types with various new properties. Check out the <a href="https://github.com/yungnickyoung/YUNGs-Better-Dungeons" target="blank" rel="noopener noreferrer"Better Dungeons code</a to see it in action.</li

<liNew criteria trigger for safely locating any structure. If the given structure doesn't exist, the trigger simply fails rather than instantly passing (unlike vanilla).</li

<liInterfaces for JSON serialization &amp; deserialization&nbsp;with built-in type adapters.</li

<liSimple, lightweight math utilities for vectors and column positions</li

<li<emBlockStateRandomizer</em and <emItemRandomizer</em, data abstractions that make adding block and item randomization to your structures incredibly simple. I use these for all of my mods!</li

</ul

<pIf you're curious, you can check the code for my mods (especially the newer ones) to see how things work. Feel free to ask me any questions on Discord!</p

<p<img src="https://i.imgur.com/a49IMQJ.png" /<br /

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